Hier kann sich ausführlich über alles rund um Commands ausgelassen werden. Für diejenigen, die es noch nicht wissen:
Eine Liste der verfügbaren Befehle erhält man, indem man in DromEd: "dump_cmds commands.txt" eingibt. DromEd gibt daraufhin im selben Verzeichnis eine Textdatei aus.
Mit Version 1.19 sind viele neue hinzugekommen.
New Commands:
A-D
allow_lm_aniso : enable/disable support for anisotropic lightmap filtering
brush_centers : draw brush centers (1=cur brush, 2=all, 0=disabled, -1=cycle modes)
brush_to_cam : move cur brush to camera (0=default, 1=never snap, 2=preserve fractional pos)
build_dlg : build front-end
cam_marker : create a marker object that matches cam transform
cam_reset : level, unroll and snap rotation of current camera
cam_to_obj : move camera to brush of specified object id
clear_objshadow_cache: clear object shadow cache
collapse_family : convert family textures into single-loaded from family or <all>
combo_warp : does scoll_wrap in solo otherwise cam_warp
cycle_item : cycle item 1 = forward, -1 = backward
cycle_weapon : cycle weapon 1 = forward, -1 = backward
dattach_link : create/update detail attachment link between src dst retaining current relative pos
dbmod_load : Load dbmod (.DML) file
desaturate_all_lights: clear hue/saturation on all light brushes
dump_props : Dump ObjProp list to proplist.txt
dump_props_full : Dump ObjProp list with all value defs to proplist.txt
dump_tagblocks : Dump TagBlock list to taglist.txt
dump_tagblocks_full : Dump TagBlock list with all value defs to taglist.txt
dump_tagblocks_vals : Dump TagBlock list with current values to taglist_vals.txt
dump_tex_pal : dump list with texture palette entries
dump_type : Dump a datatype definition to type_*.txt
E-R
editor_water_alpha : set editor water alpha when using HW 2D driver (d3d disp provider)
envbox : make environment box textures: [size] name
fix_tex_align : fix broken editing of texture alignment
fixup_brush_grids : process all brushes and correct invalid grid settings
fog_color : fog color, give this three values 0-255: [r g b]
get_grid_enabled : get grid from brush if grid enabled
hilight_by_name : hilight all objects whose names contains specified string
hilight_rooms : Hilight room brushes that use the specified room type
lcolor_picker : dialog based light color picker, outputs hue saturation to mono, [<hue> <sat> [<brightness>]]
link_objs_ex : link_objs src dst flavor and edit data if available
list_obj_name : list all objects whose names contains specified string
list_obj_type : list all instances of an archetype, including descendants
list_rooms : List room brushes that use the specified room type
lm32_params : calculation params for 32-bit lightmaps, [atten_exponent [sat_factor]]
load_group_ex : load group with preserved textures
load_patched_mis : Load .MIS and .DIF if available
log_player_pos : dump current player pos to log (optionally supply comment)
pcolor_picker : dialog based global palette color picker, outputs closest matching pal idx to mono, [<color index>]
quad_lighting_cweight: center sample weight used in quad_lighting modes 2, 3, 5 and 6
reconstruct_lights : Reconstruct light brushes from internal rep
reconstruct_rooms : Reconstruct room brushes from internal rep
rooms_compile : Convert rooms to internal rep and update cells
rotspeed_fac : set rotation speed factor of camera rotation in editor
S
schema_stats : Output schema tag count stats to mono
scroll_warp : warp viewport scroll to mouse loc
set_2d_tex_filter : enable/disable texture filtering with HW 2D driver, -1 toggles (d3d disp provider)
set_alpha_test : enable/disable alpha test
set_bloom_range : set bloom range (d3d disp provider)
set_bloom_saturation: set bloom saturation (d3d disp provider)
set_bloom_threshold : set bloom threshold (d3d disp provider)
set_bloomscale : set bloom amount (d3d disp provider)
set_brightness : overall brightness while in-game (with d3d_disp_sw_cc)
set_brush_def_tx : set brush default texture
set_colorfilter : overall color filter while in-game (with d3d_disp_sw_cc)
set_contrast : overall contrast while in-game (with d3d_disp_sw_cc)
set_extended_plr_lighting: set extended player lighting mode
set_fov : set FOV (degrees)
set_ignore_filters : ignore filters when portalizing/processing
set_lighting_depth : Set lighting bit depth (16, 32, 64 for 32-bit 2X)
set_lighting_scale : Set lighting resolution scale (2 for double res, -2 for half)
set_lightmapped_water: Enable/Disable lightmapped water
set_map_decal_scheme: set map decal shading scheme
set_mipmap_bias : set mipmap lod bias (-3.0 to 3.0)
set_obj_zbias : set object rendering z bias (in bits)
set_overlay_alpha : set 2D overlay alpha (d3d disp provider)
set_poly_mode : set poly fill mode mask for obj rendering: bit 0: texture, 1: color, 2: edges
set_postprocess : set post process enable/disable, if originally enabled in cfg (d3d disp provider)
set_saturation : overall saturation while in-game (with d3d_disp_sw_cc)
set_tex_filter : set texture filtering mode: 0 point, 1 linear, 2- aniso
set_trilinear : enable/disable trilinear texture filtering
set_vsync : set vertical sync mode for screen updates
show_cache_surface : draw surface cache slot
show_edge_verts : show verts in 'show_poly_edges' mode
show_sfx : display sfx info
show_vhots : show vhots on objects
song_dumpmono : Dump info about current song to mono
songschema_dumpmono : Dump song schema to mono, <song>
T-Z
test_book_ex : reload string resource before displaying, book <text>,<art>
toggle_2d_zbuffer : toggle zbuffering with HW 2D driver (d3d disp provider)
toggle_alpha_test : toggle alpha test
toggle_alpha_test_opaque: toggle treating alpha test objects as opaque
toggle_bad_cret : toggle bad cret warnings
toggle_book_autoreload: toggle automatic reload of book string resource before displaying
toggle_dbmod_remap : toggle object/link id remapping when loading dbmod (.DML) file
toggle_lighting : render fullbright
toggle_new_mantle : Toggle new mantle
toggle_object_render: toggle object rendering
toggle_pixel_parts : toggle pixel particles as (small) disks
toggle_square_parts : toggle square particles as disks
toggle_unlit_water : toggle lightmapped water rendering
toggle_wire_zbuffer : toggle z-buffer for wireframes in solid+wire 3D view (d3d disp provider)
toggle_wr_zcomp : toggle z-compare for worldrep rendering
unstick_player : Attempt to free player when stuck
uvmap_cylinder : cylinder map brush sides using cur side's tex, [<u_tile> [<v_tile> [<rot90> [<u_off> [<v_off> [<faces>]]]]]]
view_image : load image from disk
where_am_i : display current cell number of editor cam
wr_dump : dump worldrep to text file, <filename>
wr_export_obj : export worldrep as an OBJ(+MTL) file
Einer meiner Favoriten ist schonmal: "where_am_i"