DromEd:
- added "edit_status_invert" configuration variable for inverting the color of the status bar
- added "edit_color_select" configuration variable to allow choosing DromEd's selection color
- added "no_auto_relight" configuration variable to prevent relighting automatically during portalization
- added "ifeq", "ifneq", and "toggle" command directives for accessing and manipulating configuration variables
- added "check_scripts" command for determining if any object has multiple instances of a script
- added "script_spy_obj" and "script_unspy_obj" commands for toggling script message spying on an object
- added "flytoggle" command for toggling whether the player is in fly mode
- added "set_room_arch" command for assigning room archetypes to the current brush or multibrush
- added support for explicitly specifying a strings table in gamestrings properties, which now takes the form
"<string>@<table>:<default>"
- added compatibility option to allow the search functionality of the filter dialogs to work in Wine
- added support for loading primary editor UI rects and coordinates from "GFHR.BIN" and "GFHC.BIN", respectively
- fixed the "mesh_segs_display" command so that it works without crashing
- fixed the following commands interfering with DromEd in edit mode: "automap", "debrief", "endgame", "loadout",
"objectives", "metagame"
- fixed buttons and sliders such that they no longer appear depressed after releasing them
- fixed jitter that would occur when flying into solid terrain with player physics disabled
- fields of the "Scripts" property are now cleared when it is initially added
- unreachable lights are now culled from each cell at the end of the lighting stage during processing
- DromEd can now load without requiring any old resource system (RES) files
- the texture gadget will no longer exceed the total number of loaded textures
- DromEd now uses the system shell font for dialog text and the modern common controls style
- the close button is now disabled when in game mode, where it did not previously function
- and more...