envsound bei S&R

  • Aus einem alten Tutorial von SilentSleep


    Zitat

    Make a button in dromed and give it an EnvSound receptron. Hit edit and type "Event Activate". Now set up something to stim it, and you hear it click. Add schema->class tags to the button and change it to "AlarmType Gong". Now it makes a gong sound when stimmed. Try "Event Collision" and some of the ArrowType tags too. Refer to the envsound.spc schema file for all the events and types.


    It's quite useless. I thought this might be a good way to get AIs to respond to signals directly from a receptron, but the sound is always a VO sound, inside Garrett's head, so they can't hear it in the game world.