ERROR: Caller expecting a singleton link on (PlayerFactory [0 --> 0])
Actual links were:
A Marker (156) --> Garrett (-2099) [00C10000]
A Marker (144) --> Garrett (-2099) [00C10001]
[relation.cpp@159] Singleton link expected (PlayerFactory [0 --> 0]) [2]
64 contained by 42
52 contained by 42
235 contained by 193
Failed to load palette intrface\synch
Using D3D device: Primärer Anzeigetreiber
"ftroc_j" on Player (242) (vec 541.10156 407.17703 457.51855) not in room!
"ftroc_p3" on Player (242) (vec 541.13458 407.19861 457.51855) not in room!
Active mine collision, selfmag: 0.000000 and hitmemag: 61.706352
Active mine collision, selfmag: 113.895607 and hitmemag: 0.000000
"ar_rock5" on A broadhead (85) (vec 530.95581 406.87405 506.14957) not in room!
Setup 140 brush level (359 brushes total)...
Inserted 139 brushes.
RAW cell count: 2281
6 extra bsp planes created
1238 cells, 6722 portals, 3504 polygons; 88 splits from large polys
1032 polys merged; 2875 colinear vertices deleted; 28 vertices max
480 unique planes
Bytes used for internal portal structures: 2608968 bytes.
Polyhedra 18520 Polys 387488 Portal PolyEdges 891024 PolyEdges 1311936
Portalized...portal_cells_intersecting_sphere: too many cells @ (578. 431.625 494.5)
portal_cells_intersecting_sphere: too many cells @ (558.75 408.375 482.5)
portal_cells_intersecting_sphere: too many cells @ (545.875 406.625 481.)
portal_cells_intersecting_sphere: too many cells @ (526.875 407.375 460.875)
portal_cells_intersecting_sphere: too many cells @ (520.625 406. 466.75)
portal_cells_intersecting_sphere: too many cells @ (521. 406. 491.625)
Computing optimized BSP... this may take a while.
Bytes used for internal portal structures: 180952 bytes.
Polyhedra 1048 Polys 25536 Portal PolyEdges 51456 PolyEdges 102912
-0.99785894 6.5403126e-002 0. 551.38916 (input)
-6.5403126e-002 -0.99785894 0. 462.80362 (input)
-0.99785894 6.5403126e-002 0. 551.38916 (input)
0.99785894 -6.5403126e-002 0. -547.18915 (input)
6.5403126e-002 0.99785894 0. -462.7236 (input)
-0.99785894 6.5403126e-002 0. 551.38916 (input)
-0.99785894 6.5403126e-002 0. 551.38916 (input)
-0.99785894 6.5403126e-002 0. 551.38916 (input)
0. 0. 1. -534.51111 (input)
-0.99785894 6.5403126e-002 0. 551.38916 (input)
6.5403126e-002 0.99785894 0. -462.7236 (input)
0. 0. 1. -518.76593 (input)
0.99785894 -6.5403126e-002 0. -547.20453 (input)
6.5403126e-002 0.99785894 0. -463.25327 (input)
-0.99785894 6.5403126e-002 0. 551.40454 (input)
-6.5403126e-002 -0.99785894 0. 463.33328 (input)
-6.5403126e-002 -0.99785894 0. 463.33328 (input)
6.5403126e-002 0.99785894 0. -463.25327 (input)
6.5403126e-002 0.99785894 0. -463.66522 (input)
-6.5403126e-002 -0.99785894 0. 463.74524 (input)
0.99785894 -6.5403126e-002 0. -547.17755 (input)
0. 0. 1. -504.2001 (input)
-6.5403126e-002 -0.99785894 0. 463.74524 (input)
-0.99785894 6.5403126e-002 0. 551.3775 (input)
6.5403126e-002 0.99785894 0. -463.66522 (input)
0. 0. 1. -489.34634 (input)
0. 0. 1. -481.14633 (input)
6.5403126e-002 0.99785894 0. -463.61951 (input)
-0.99785894 6.5403126e-002 0. 551.38055 (input)
-6.5403126e-002 -0.99785894 0. 463.69949 (input)
0. 0. 1. -481.14633 (input)
-6.5403126e-002 -0.99785894 0. 463.69949 (input)
6.5403126e-002 0.99785894 0. -463.61951 (input)
0.99785894 -6.5403126e-002 0. -547.18054 (input)
6.5403126e-002 0.99785894 0. -463.61951 (input)
-6.5403126e-002 -0.99785894 0. 463.69949 (input)
0. 0. 1. -456.20407 (input)
0.99999166 -4.0906039e-003 0. -564.70496 (input)
-0.99999166 4.0906039e-003 0. 564.78497 (input)
0. 0. 1. -462.61511 (input)
1. 0. 0. -544.41376 (input)
1. 0. 0. -548.61371 (input)
0. 1. 0. -422.58594 (input)
0. 1. 0. -422.66595 (input)
0. 1. 0. -422.58594 (input)
1. 0. 0. -548.61371 (input)
0. 1. 0. -422.66595 (input)
0. 0. 1. -456.18677 (input)
-1.2271538e-002 0.99992472 0. -409.59778 (input)
1.2271538e-002 -0.99992472 0. 413.79779 (input)
-0.99992472 -1.2271538e-002 0. 546.46973 (input)
0.99992472 1.2271538e-002 0. -546.38971 (input)
0. 0. 1. -474.48111 (input)
0. 0. 1. -466.2811 (input)
0.42014512 -0.90745693 0. 147.92058 (input)
-0.42014512 0.90745693 0. -143.72058 (input)
0.90745693 0.42014512 0. -650.13397 (input)
-0.90745693 -0.42014512 0. 650.21399 (input)
Setup 140 brush level (359 brushes total)...
Inserted 139 brushes.
RAW cell count: 810
0 extra bsp planes created
443 cells, 2630 portals, 1623 polygons; 60 splits from large polys
1519 polys merged; 2947 colinear vertices deleted; 18 vertices max
480 unique planes
Bytes used for internal portal structures: 1666168 bytes.
Polyhedra 6712 Polys 228480 Portal PolyEdges 543424 PolyEdges 887552
Added 40 vertices
Max vertices post tjoint: 11
Portalized......let's light, eh? (type 4)
ObjAnimLightLevel starting out...47.217.218.161.160.43.
6 of 6 anim lights reached surfaces
ObjLightLightLevel starting out...73.202.203.219.198.224.65.72.87.205.
13 of 10 object lights reached surfaces
...we inserted 19 lights
including 13 regular from objects, 6 animated
All future level builds will be "optimized", until you disable 'optimize_bsp'
Rerun 'optimize' for a fully optimized one.
Building rooms...
11 rooms, 22 portals, 2. average portals per room
Room brushes with centers inside other room brushes have been hilighted.
Generating cell-room lists...
0% completed
36% completed
72% completed
1231 cells, 155.54545 average cells per room
Calculating path find cells......................................
Adding blocking objects splits....................
Split database by 66 blocking obbs. 702 splits, 12 discards
Adding door splits......
Split database by 9 doors. 92 splits, 1 discards
Adding pathable objects...
Adding moving terrain objects...[linkarry.cpp@301] LINKID_RELATION(id) == Vec.Relation()
Calculated 2096 path cells.
Marking cells with blocking objects...
Marking cells with doors...
Precomputing cell centers...
Collecting extra data for cells....................................................................
Preprocessing path cell edges to find walls and cliffs......................................................................................................................................
Finding cell lighting levels...
Adding cell to cell links......................................................................................................................................................................
Optimizing Cell to Cell links... ........................................................................................................................................................................................................................................................................................................................................................
... Removed 78 links
Done
Setting floor types...
Post-processing all moving terrain cells...Moving terrain An ElevPlatform (90) didn't generate any cells!
[dynarray.h@379] Index 0 out of range
Fatal exception occured; dumping crash info to log...
anmerkung :das mit den zwei playerfactory ist da weil ich zu faul war den marker zu verschieben
aber nur einen marker haben ändert nix
hoffentlich krieg ich keinen ärger weil ich hier zuviel poste
edit :ok den zweiten marker link hab ich entfernt
jetzt will er aber nicht mehr in den gam-mode