Set light_bright to 1 STATUS: --------------------------------------------------------------------------- STATUS: Loading: C:\Dokumente und Einstellungen\Garrett\Desktop\MyThiefMiss\neumiss36.cow STATUS: --------------------------------------------------------------------------- 16-bit Lightmaps INFO: Loaded script module "convict" INFO: Loaded script module "gen" Setup 420 brush level (962 brushes total)... Inserted 419 brushes. RAW cell count: 4843 6 extra bsp planes created 2609 cells, 16870 portals, 6899 polygons; 8 splits from large polys 3019 polys merged; 10115 colinear vertices deleted; 18 vertices max 1227 unique planes Bytes used for internal portal structures: 5658072 bytes. Polyhedra 38776 Polys 839776 Portal PolyEdges 1950464 PolyEdges 2829056 Portalized. Computing optimized BSP... this may take a while. --------------- csgmerge --------------- Epsilon is 1.e-004 File has 2609 cells. Allocations: 2610 Min: 340. 288.94974 426. Max: 646. 632. 534. Input polys: 7283 Unique planes: 998 Unique render aspects: 666 Unique vertices: 9094 Allocations: 17170 Merges made: 3687 Merges with internal colinear points: 0 0 colinear points deleted Allocations: 10794 Discarded degenerate polys: 3 Current allocations: 888 Max allocations: 17171 Releasing remaining allocs: 888 ------------- csgmerge end ------------- Bytes used for internal portal structures: 598936 bytes. Polyhedra 3192 Polys 82624 Portal PolyEdges 171040 PolyEdges 342080 1. 0. 0. -588.45673 (input) 1. 0. 0. -588.53668 (input) 0. 1. 0. -570.44897 (input) 0. 1. 0. -570.52893 (input) 0. 1. 0. -574.39532 (input) 0. 1. 0. -574.47528 (input) 1. 0. 0. -625.03491 (input) 1. 0. 0. -624.95496 (input) 1. 0. 0. -588.55237 (input) 1. 0. 0. -588.47241 (input) 1. 0. 0. -568.34137 (input) 1. 0. 0. -580.1604 (input) 1. 0. 0. -580.24036 (input) 0. 1. 0. -434.74838 (input) 0. 1. 0. -434.66837 (input) 0. 0. 1. -474.12762 (input) 0. 0. 1. -469.92761 (input) 1. 0. 0. -563.14142 (input) 0. 1. 0. -433.59344 (input) 1. 0. 0. -548.86035 (input) 1. 0. 0. -548.94031 (input) 0. 1. 0. -457.52341 (input) 0. 1. 0. -457.44339 (input) 0. 1. 0. -457.45483 (input) 0. 1. 0. -457.53485 (input) 1. 0. 0. -580.20831 (input) 1. 0. 0. -580.28827 (input) 0. 1. 0. -433.58142 (input) 0. 1. 0. -433.5014 (input) 0. 1. 0. -433.58105 (input) 0. 1. 0. -433.50104 (input) 1. 0. 0. -548.94031 (input) 0. 0. 1. -474.12531 (input) 1. 0. 0. -548.86035 (input) 0. 0. 1. -469.92529 (input) 0. 1. 0. -431.39343 (input) 0. 0. 1. -471.09848 (input) 0. 0. 1. -466.89847 (input) 0. 1. 0. -421.23953 (input) 0. 1. 0. -421.15952 (input) 1. 0. 0. -539.75702 (input) 1. 0. 0. -539.67706 (input) 0.70710677 0.70710677 -0. -768.86432 (input) -0.70710677 -0.70710677 0. 768.94434 (input) 0. 1. 0. -477.46136 (input) 0. 1. 0. -477.54138 (input) 1. 0. 0. -510.43939 (input) 1. 0. 0. -510.51941 (input) 0. 0. 1. -471.10748 (input) 0. 0. 1. -466.89847 (input) 0. 1. 0. -421.13211 (input) 0. 1. 0. -421.23953 (input) 1. 0. 0. -520.64099 (input) 0. 1. 0. -421.15952 (input) 0. 1. 0. -421.21213 (input) 0. 0. 1. -471.09848 (input) 0. 0. 1. -471.09848 (input) 1. 0. 0. -520.84491 (input) 1. 0. 0. -520.84491 (input) 0. 0. 1. -466.90747 (input) 0. 0. 1. -466.90747 (input) 0. 1. 0. -421.21213 (input) 1. 0. 0. -511.64444 (input) 1. 0. 0. -511.72446 (input) Setup 420 brush level (962 brushes total)... Inserted 419 brushes. RAW cell count: 1944 0 extra bsp planes created 935 cells, 5802 portals, 3960 polygons; 6 splits from large polys 3443 polys merged; 6743 colinear vertices deleted; 16 vertices max 1227 unique planes Bytes used for internal portal structures: 3291264 bytes. Polyhedra 15696 Polys 471456 Portal PolyEdges 1112080 PolyEdges 1692032 Added 60 vertices Max vertices post tjoint: 9 Portalized. INFO: Portalization time 00:00:02 ...let's light, eh? (type 4) Processing brush light 1 of 8... Processing brush light 2 of 8... Processing brush light 3 of 8... Processing brush light 4 of 8... Processing brush light 5 of 8... Processing brush light 6 of 8... Processing brush light 7 of 8... Processing brush light 8 of 8... Processed 8 brush lights ObjAnimLightLevel starting out... processing light 1 of 52 (obj 481)... processing light 2 of 52 (obj 186)... processing light 3 of 52 (obj 372)... processing light 4 of 52 (obj 368)... processing light 5 of 52 (obj 244)... processing light 6 of 52 (obj 257)... processing light 7 of 52 (obj 305)... processing light 8 of 52 (obj 369)... processing light 9 of 52 (obj 104)... processing light 10 of 52 (obj 276)... processing light 11 of 52 (obj 507)... processing light 12 of 52 (obj 557)... processing light 13 of 52 (obj 18)... processing light 14 of 52 (obj 569)... processing light 15 of 52 (obj 234)... processing light 16 of 52 (obj 636)... processing light 17 of 52 (obj 543)... processing light 18 of 52 (obj 545)... processing light 19 of 52 (obj 540)... processing light 20 of 52 (obj 544)... processing light 21 of 52 (obj 240)... processing light 22 of 52 (obj 73)... processing light 23 of 52 (obj 517)... processing light 24 of 52 (obj 492)... processing light 25 of 52 (obj 84)... processing light 26 of 52 (obj 31)... processing light 27 of 52 (obj 365)... processing light 28 of 52 (obj 254)... processing light 29 of 52 (obj 99)... processing light 30 of 52 (obj 396)... processing light 31 of 52 (obj 295)... processing light 32 of 52 (obj 329)... processing light 33 of 52 (obj 502)... processing light 34 of 52 (obj 326)... processing light 35 of 52 (obj 322)... processing light 36 of 52 (obj 560)... processing light 37 of 52 (obj 42)... processing light 38 of 52 (obj 511)... processing light 39 of 52 (obj 567)... processing light 40 of 52 (obj 571)... processing light 41 of 52 (obj 499)... processing light 42 of 52 (obj 370)... processing light 43 of 52 (obj 508)... processing light 44 of 52 (obj 426)... processing light 45 of 52 (obj 283)... processing light 46 of 52 (obj 36)... processing light 47 of 52 (obj 564)... processing light 48 of 52 (obj 399)... processing light 49 of 52 (obj 39)... processing light 50 of 52 (obj 279)... processing light 51 of 52 (obj 574)... processing light 52 of 52 (obj 153)...