AUTHOR: Zaccheus
Create a guard somewhere in your mission.
Click on 'properties' at the bottom of the screen.
Now click on the 'Add' button and select:
AI>Ability Settings>Idling: Directions
The "Idling: Directions" dialogue box contains the following fields:
Min. facing switch time
Max. facing switch time
Facing 1:
direction
weight
Facing 2:
direction
weight
Facing 3:
direction
weight
Min. facing switch time and Max. facing switch time tell DromED how long a guard should wait before changing direction.
I believe this is measured in milliseconds, because a minimum time of 3000 and a maximum time of 6000 seem to work well.
Next we define the three directions that the guard can be facing:
Facing 1, Facing 2, and Facing 3
For each of these we can specify the heading (the angle in degrees) and (I think) the importance of the direction.
So, for example, we could have a guard who faces north, south, and west and who turns every four or five seconds, by
specifying:
Min. facing switch time 3000
Max. facing switch time 6000
Facing 1:
direction 0
weight 1
Facing 2:
direction 180
weight 1
Facing 3:
direction 270
weight 1
Finally, simply click 'Ok' and then click 'Done' and that's it!
TIP:
You are not limited to North South East West, as you can specify any heading (in degrees).
The Honest Thief