Andere Projektile bei Magiern

Author: The_Thief


Creature; Model Name - Voice

Haunt; exphamz4 - vhaunt

HammerZombie; - hammzom vzomb

Zombie; expZOM - vzomb

Murus; expmurus - vmurus

Apparition; expbeneg - vappart

Apebeast; expconms - vapes

BugBeast ; bug3 - vbug

Frogbeast; expfrog - vfrog

Trickster; expcon - vcon

Spiderbeast; spidbea - vspider

Craybeast; mawcray - vcray

FireElement; vfire - fire1

ham guard; exphamh4 - hammrs

ham worker; expham2 - hammrs

ham novice; exphnovi - hammrs

ham priest; exphamw2 - hammrs

ham corpse; expbeneg - hammrs

Maleserv1; expserv2 - normal1

Femserv1; expwo1 - normal2

Femserv2; expwo2 - normal2

Femserv3; expwo3 - normal2

Merchant; merchant - normal1

sword guard; mguard - guards

BaffGuard; mguard - guards

RamirezGuard; expramg2 - guards

Con Guard; exphcngs - guards

BaffSergeant; expbafes - guards

RamirezSarge; expramsg - guards

bow man; bowman2 - guards

RamirezBowMan; expramb2 - guards

ConBowman; expcobo - guards

thief; expgarsw

KeeperAgent; expkeeph

Burrick; burrick - vburr

DeadBurrick1; burdead - vburr

DeadBurrick2; burdead2 - vburr

Crayman; crayman - vcray

Spider; spidey7 - vspider

HugeSpider; spidey7 - vspider

SewerSpider; spidally - vspider



WHY IS THIS USEFUL?

The following tutorial should explain why.


MAKING A CUSTOM SPELLCASTER


This is only one way to do it, it is meant to encourage you to use your imagination and think of some interesting

variations or completely different creatures. Firstly prepare everything (load script etc.) Then make your room desired

size about 30x30 will suffice, insert a light near the top of the room. Portalize. Next make the starting point at the

opposite end of room with the light. Insert an Apparition, physical>creature>undead, place it near the light and floor it.


Now there's a few things you need to change in the Apparitions Properties:


i) An Apparition>Renderer>Extra Light Delete This

ii) Apparition>Renderer>Extra Light and Transparency Delete Both

iii)Apparition>Shape>Model Name (double click) change to merchant

iv)Apparition>Speech>Voice (double click) change to vapes



Now delete all of the GhostShots (they will be in the middle of the room. Create Physical>Projectile>CritterShots>firebolt


Click on the Apparition and then goto the Links, Add Contains with From (apparition number) To (firebolt number)

CulpableFor should have appeared if not add it with the same From and To Add AIProjectile with From (Apparition number)

To (firebolt number)


Now for some finishing touches, Create SFX>hauntsmoke make two of them


Now for both goto Links and Add ParticleAttachment, double click on ID number change the following; Type : Joint Joint :

left fingers (for one) right fingers (for other) Now change the Properties for both; Add>Renderer>Self Lit :10


Additional things you can change, goto the Links for the firebolt and double click on the ID number for AIProjectile, now

change; Selection Desire to Very High, Accuracy to Very High, Check the Leads Target box, Launch Joint to right wrist.


It is possible to change the max distance that the firebolt can be fired among other things by going to

AI>Ability Settings>Ranged Combat in the Properties of the Apparition


Surround the room with a Room, Compute Pathfinding Database etc. Portalize!


This is only changing basic things, there are many other things to change too, for example Act/React>Receptrons, this will

allow you to make the creature react differently to what you do, for example affected by holy arrows. You can do really

complex things with this. I'm looking for a way to make creatures levitate like a fire elemental, it's only a matter of

time.


Experiment! Put your creature up for download! And have fun!


The_Thief