Erneut hat sich Le Corbeau hat sich mal wieder gemeldet und neues NewDark unters Volk geworfen
Thief 2 v1.24 :
System Shock 2 v2.45 :
Thief 2 v1.24 : ´
System Shock 2 v2.45 :
ZitatAlles anzeigen1.24 Notes
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This is a hotfix for v1.23 that fixes a couple of things.
In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it
can be removed again).
Changes and fixes for v1.24
---------------------------
General:
- fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
- fixed path priority order bug with subtitle files (was accidentally reversed)
- reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
rotate but instead of rotating just float away into infinity)
- added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
DromEd:
- fixed DXT related crash (when running editor in HW mode)
- fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
(objects internally flagged as doors despite not being doors)
- fixed ambient sounds disappearing after playing in-game movie
- fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
- fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
particle attachment links using vhots
- fixed DML syntax error bug when working with links that have no data set
- fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
- fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
- fixed a few crashes that could happen in rare situations
- fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
- added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
- added "spew_stimulations" command to toggle mono output for stim events