The Affairs of Wizards
VERSION 1.5
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30th of November, 2008
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Author				: Nameless Voice
Contact info		: namelessvoice@gmail.com
Date of update		: 3rd of February, 2023
Original release	: 30th of November, 2008

Requirements		: Requires NewDark v1.27 or later.

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Description			:

I was approached by a man named Havelock, who claimed to represent an eccentric "key collector", who wishes to remain
anonymous.
Apparently, this unknown noble prides himself in his collection of rare and unusual keys, and there are three in particular
that he wishes to add to his collection.
I'm generally wary of taking jobs where I don't know the employer or the fence, but the mysterious buyer managed to gain
my attention with a generous up-front payment if I accepted.

I didn't really have much choice; the rent is due, and I haven't had many opportunities lately.  I need the money.

The three elemental keys that the collector wants are owned by mages of the Hand Brotherhood.  While my new 'friend' didn't
know where the keys are right now, he did tell me where I could find out.  There is a mansion in town belonging to a certain
Lord Velleme, who is also a member of the Hand Brotherhood.  Havelock is certain that he has a map showing the
locations of the three keys.  I simply need to break in, find the map, and make a copy of it so as not to alert the other
mages that I'm after the three keys.

The building is a fairly small mansion near Stonemarket, with only a handful of guards.  Havelock has supplied me with a
map and a key to the side door.  I saw some of the guards and servants leave an hour ago, and it's getting dark, so I
guess it's time to begin . . .

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Beschreibung:

Ein Mann mit Namen Havelock kontaktierte mich und behauptete, er wrde im Namen eines exzentrischen "Schlsselsammlers" verhandeln, welcher im Hintergrund bleiben mchte. Offenbar sei dieser unbekannte Edelmann im Besitz einer Sammlung mit seltenen oder ungewhnlichen Schlsseln und wolle seiner Kollektion drei spezielle Exemplare hinzufgen.

Generell bin ich vorsichtig bei der Annahme von Auftrgen, bei denen mir Auftraggeber oder Hehler unbekannt sind, doch der geheimnisvolle Urheber gewann meine Aufmerksamkeit, weil er mir einen ppigen Vorschu gewhren wollte, falls ich einwilligen wrde. Ich habe eh kaum eine Wahl, denn meine Miete ist mal wieder fllig, und es gab in letzter Zeit kaum etwas zu tun. Somit bin ich auf das Geld angewiesen.

Die drei Elementarschlssel, die der Sammler begehrt, sind im Besitz der Bruderschaft der Hand. Havelock versicherte mir, der Sammler habe eine Karte mit den eingezeichneten Standorten der Schlssel. Ich soll also einfach nur eindringen, besagte Karte finden und eine Abschrift davon anfertigen, damit den anderen Magiern nicht auffllt, da jemand hinter den drei Schlsseln her ist.

Das Gebude ist ein recht kleines Haus nahe Stonemarket, bewacht von einer Handvoll Mnner. Havelock hndigte mir eine Skizze des Gebudes sowie einen Schlssel fr die Nebentr aus. Vor einer Stunde beobachtete ich, wie ein paar Wachleute und Diener hinausgingen. Nun wird es dunkel, und ich kann meine Arbeit beginnen ...

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* Play Information *

Game				: Thief 2: The Metal Age
Mission Title		: The Affairs of Wizards
File name(s)		: Miss26.mis
Difficulty Settings	: Yes
Equipment store		: No
Map / automap		: Yes / No
New objects			: Yes
New graphics		: Yes
New motions			: No
New sounds			: Yes
New scripts			: No
Receptrons			: Over 2,500
Multi language support	: EN/DE

Briefing			: No

Known bugs			: One character uses samples from another voice if attacked, as there wasn't enough time to record a full voice set.

Difficulty Level Info	: 
								Normal :	Very low loot goal, more equipment
								Hard :	Somewhat higher loot goal, slightly more equipment
								Expert :	Slightly challenging loot goal (still not too hard)

* Construction *

Base				: None
Build Time			: Too long and not long enough

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* Loading information *

Put the .ZIP in \thief\missions directory. DO NOT UNZIP.
Run the mission using DarkLoader.


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Credits
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Thanks to Schwaa, PinkDot, Targa, and Nameless Voice (plus the other EP contributors) for custom objects.

This mission uses some textures by David Gurrea ( http://www.davegh.com/blade/davegh.htm )
Uses "Dreamer" ambient by MAYAR - http://www.ttlg.com/forums/showthread.php?p=1748340#post1748340
Uses a sample by Freesound user "Benboncan" - http://www.freesound.org/usersViewSingle.php?id=634166



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* Copyright *

Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission.
Fan Mission Authors: please ask before using any of the custom elements of this mission in your own work.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.