
BALATRO'S CUSTOM TEXTURE PACK I
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Balatro's Custom Texture Pack I is a set of
custom-made textures for Thief: The Dark Project
and probably Thief 2: The Metal Age too (like
you didn't guess that already). 

Anyway, to use them, unpack them into your
THIEF/FAM/HAPPYHIPPO directory, then load them
with ADD_FAMILY HAPPYHIPPO in DromEd. Now, to
make them act properly (i.e. to make wood
surfaces generate the correct footstep-sounds
when you walk on them, or make rope arrows stick
to them) you have to fiddle with the object
hierarchy.
  Open the object hierarchy, then find the
texture tree from the drop-down menu on top
of the hierarchy box. Now, scrolling down, you
should see lines like:

  t_fam/happyhippo/stone04 (-3212)

Double-click on any of the new textures, then
click ADD > METAPROPERTY > MATERIALS and click
on the appropriate material (MatWood for wood
and so on, should be obvious). 
  Remember that you'll have to include the 
custom gamesys with your missions if you edit
the texture properties.

I think that should do it. If you find
this too cumbersome, you can try overwriting 
the appropriate original textures. Shouldn't
be that much trouble. 

If you find these textures useful and decide
to use them in your fan-mission (or any other
place for that matter), then please remember
to credit me.
  And if you have any comments, questions or
suggestions, feel free to e-mail me at

  balatro@nic.fi

I'll take custom texture requests too, but
as I'm busy man, I can't promise miracles. 
But you can always ask :)

 - Balatro, VI / 2000

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A note about the textures:

- Try using the DecorXX textures as carpets,
just give them the carpet MetaProperty. IMHO, 
Thief didn't come with enough carpet textures :)

- Experiment with the textures. Although brick
textures usually look good only on walls and 
such, some of them might make good streets too
and so on.
